- Location
- Gold Rush
- Map Size
- Tiny
- Population
- 200
- Speed
- Normal
- Resources
- Standard
- Victory
- Conquest
- Starting Age
- Dark Age
- Ending Age
- Imperial Age
Overview
Team Rules
- Lock Teams
- Teams Together
- Team Positions
- Shared Exploration
Game Rules
- Lock Speed
- Allow Cheats
- Turbo Mode
- Full Tech Tree
Units total
Units over time
Economy units over time
Uptimes
eAPMs
Match Summary
Recorded in June 2026.
The match ran on a Tiny map.
The faster uptime went to
Capitainecool
(23:11 vs 26:02).
y
averaged 110 eAPM, ahead of
Capitainecool
at 84.
Played as a ranked Random Map 1v1 on Gold Rush, the game lasted roughly 32 minutes.
Capitainecool
(Japanese) beat
y
(Malay); openings were a Archer Rush from
y
and a Drush from
Capitainecool
.
Savegames
Why aren't all replays available? The recorded games are offered directly by Microsoft, not every replay is publicly available also older recorded games seems to get frequently removed.
Why different Point of views? While each replay contains all game relevant information, there are personal data which only get stored in its individual replay such as the View-Locks, if you want to watch the game from one players perspective you need the specific replay file.
