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    Similar Civilizations

    Civs with the most similar tech tree.

    Khitans

    Civilization Statistics

    In Age of Empires II, Khitans are best understood as a infantry and cavalry civilization, a profile that shapes everything from their economy to the units they lean on in a fight. What sets Khitans apart starts with their bonuses — Pastures replace Farms, Melee attack upgrade effects are doubled, Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster and Heavy Cavalry Archer upgrade available in Castle Age and costs -50%. In team games their value grows: the team bonus Infantry +2 attack vs. Ranged Soldiers benefits everyone they play alongside.

    Two more tricks are theirs alone — the unique technologies Ordo Cavalry (Cavalry regenerates HP in combat) and Lamellar Armor (Infantry and Skirmishers reflect 25% melee damage back to the attacker). On the clock, Khitans players usually hit Feudal around 9:52 and Castle around 21:30. They are strongest against Georgians (about 63.3%) and weakest against Muisca (around 42.0%) — a spread worth remembering when the picks come in.

    Popular and effective in equal measure, they show up in around 1.2% of games and convert a 54.0% win rate over 75136 RM 1v1 matches — enough for rank #1 of 54. Built around the unique Liao Dao, Khitans armies lean heavily on cavalry (~44% of everything produced), and the Scout Cavalry is the unit players pump out most, at roughly 15%.

    Tier Rank
    #1 / 54
    Infantry and Cavalry civilization
    • Pastures replace Farms
    • Melee attack upgrade effects are doubled
    • Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
    • Heavy Cavalry Archer upgrade available in Castle Age and costs -50%

    Team Bonus

    Infantry +2 attack vs. Ranged Soldiers

    Unique Units
    Liao Dao
    Liao Dao
    40 40 | 12s train time
    Elite Liao Dao
    Elite Liao Dao
    40 40 | 12s train time
    Unique Techs
    Ordo Cavalry
    Ordo Cavalry

    Research Ordo Cavalry (Cavalry regenerates HP in combat)

    600 300 | 45s research
    Lamellar Armor
    Lamellar Armor

    Research Lamellar Armor (Infantry and Skirmishers reflect 25% melee damage back to the attacker)

    450 300 | 45s research

    Unit Composition

    Share of military units produced in an average match.

    Cavalry 43.7%
    Scout Cavalry 15.0%
    Camel Scout 14.2%
    Steppe Lancer 12.3%
    Mounted Trebuchet 2.2%
    Infantry 21.8%
    Fire Lancer 12.4%
    Liao Dao 5.2%
    Spearman 3.8%
    Militia 0.4%
    Cavalry Archers 13.5%
    Cavalry Archer 13.5%
    Archers 13.0%
    Skirmisher 11.7%
    Archer 1.3%
    Siege 6.5%
    Scorpion 3.0%
    Battering Ram 1.9%
    Rocket Cart 1.6%
    Monks 1.4%
    Monk 1.4%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    0.6%
    Lower Average (850 - 999)
    0.8%
    Upper Average (1000 - 1199)
    1.1%
    High (1200 - 1899)
    1.3%
    Top (>= 1900)
    1.2%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Georgians 63.3%
    Lithuanians 62.1%
    Poles 61.6%
    Slavs 60.6%
    Khmer 60.6%
    Dravidians 58.4%
    Struggles against
    Muisca 42.0%
    Mapuche 42.3%
    Tupi 48.9%
    Romans 49.2%
    Vikings 49.3%
    Armenians 49.8%