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    Similar Civilizations

    Civs with the most similar tech tree.

    Malay

    Civilization Statistics

    In Age of Empires II, Malay are best understood as a naval civilization, a profile that shapes everything from their economy to the units they lean on in a fight. Malay bring a distinctive set of civilization bonuses to the table — Advancing to the next Age is +66% faster, Infantry armor upgrades free, Battle Elephants cost -25/35% in Castle/Imperial Age and Fish Traps cost -33% and provide +200% food — each nudging their game plan in a particular direction. They are also a welcome addition to any team, thanks to the team bonus Docks +6 line of sight that extends to their allies.

    Rounding out their toolkit are the unique technologies Forced Levy (Militia-line gold cost is replaced by additional food cost) and Thalassocracy (Docks are upgraded to Harbors), each capable of reshaping a game once researched. Typical age-up timings land at about 9:58 into Feudal and 19:28 into Castle. The matchup chart tells a clear story: Malay feast on Muisca, winning around 58.4% of that pairing, but stumble against Huns, where their win rate slips to roughly 46.5%.

    Statistically, Malay hold a 51.8% win rate in RM 1v1 (from 105037 games) for a tier-list spot of #9 of 54, all while being picked in about 1.6% of matches. The Castle-trained Karambit Warrior headlines the roster, but the wider army is dominated by infantry (~32% of units), anchored by the ever-present Knight at about 22% of production.

    Tier Rank
    #9 / 54
    Naval civilization
    • Advancing to the next Age is +66% faster
    • Infantry armor upgrades free
    • Battle Elephants cost -25/35% in Castle/Imperial Age
    • Fish Traps cost -33% and provide +200% food

    Team Bonus

    Docks +6 line of sight

    Unique Units
    Karambit Warrior
    Karambit Warrior
    25 15 | 6s train time
    Elite Karambit Warrior
    Elite Karambit Warrior
    25 15 | 6s train time
    Unique Techs
    Forced Levy
    Forced Levy

    Research Forced Levy (Militia-line gold cost is replaced by additional food cost)

    850 500 | 40s research
    Thalassocracy
    Thalassocracy

    Research Thalassocracy (Docks are upgraded to Harbors)

    300 300 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Infantry 31.5%
    Karambit Warrior 19.4%
    Militia 6.2%
    Spearman 5.9%
    Cavalry 29.6%
    Knight 22.5%
    Scout Cavalry 4.3%
    Battle Elephant 2.7%
    Archers 27.9%
    Archer 17.4%
    Skirmisher 10.5%
    Siege 7.1%
    Scorpion 3.4%
    Bombard Cannon 1.4%
    Mangonel 1.2%
    Battering Ram 1.0%
    Siege Tower 0.2%
    Cavalry Archers 2.2%
    Cavalry Archer 2.2%
    Navy 1.0%
    Demolition Raft 1.0%
    Monks 0.7%
    Monk 0.7%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    1.1%
    Lower Average (850 - 999)
    1.4%
    Upper Average (1000 - 1199)
    1.4%
    High (1200 - 1899)
    1.8%
    Top (>= 1900)
    2.1%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Muisca 58.4%
    Byzantines 57.3%
    Gurjaras 57.3%
    Aztecs 56.7%
    Hindustanis 56.1%
    Bohemians 55.9%
    Struggles against
    Huns 46.5%
    Romans 46.6%
    Shu 47.2%
    Vikings 47.9%
    Persians 48.8%
    Spanish 49.1%