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    Similar Civilizations

    Civs with the most similar tech tree.

    Malians

    Civilization Statistics

    In Age of Empires II, Malians are best understood as a infantry civilization, a profile that shapes everything from their economy to the units they lean on in a fight. What sets Malians apart starts with their bonuses — Buildings cost -15% wood, Villagers drop off +10% more gold, Barracks Units +1/+2/+3 pierce armor in Feudal/ and Castle/Imperial Age. They are also a welcome addition to any team, thanks to the team bonus Universities work +80% faster that extends to their allies.

    Two more tricks are theirs alone — the unique technologies Farimba (Cavalry +5 attack) and Tigui (Town Centers fire arrows without garrison). On the clock, Malians players usually hit Feudal around 10:15 and Castle around 20:54. They are strongest against Mapuche (about 67.0%) and weakest against Shu (around 46.4%) — a spread worth remembering when the picks come in.

    The data paints a clear picture: across 126115 RM 1v1 matches Malians win 51.8% of the time, placing them #10 of 54 civilizations, and they are a common sight at roughly 2.0% pick rate. Built around the unique Gbeto, Malians armies lean heavily on infantry (~35% of everything produced), and the Gbeto is the unit players pump out most, at roughly 24%.

    Tier Rank
    #10 / 54
    Infantry civilization
    • Buildings cost -15% wood
    • Villagers drop off +10% more gold
    • Barracks Units +1/+2/+3 pierce armor in Feudal/
    • Castle/Imperial Age

    Team Bonus

    Universities work +80% faster

    Unique Units
    Gbeto
    Gbeto
    50 40 | 17s train time
    Elite Gbeto
    Elite Gbeto
    50 40 | 17s train time
    Unique Techs
    Farimba
    Farimba

    Research Farimba (Cavalry +5 attack)

    650 400 | 40s research
    Tigui
    Tigui

    Research Tigui (Town Centers fire arrows without garrison)

    300 200 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Infantry 34.8%
    Gbeto 23.5%
    Militia 8.2%
    Spearman 3.1%
    Cavalry 24.2%
    Camel Scout 11.6%
    Scout Cavalry 6.9%
    Knight 5.7%
    Archers 21.1%
    Archer 14.2%
    Skirmisher 6.9%
    Siege 11.9%
    Petard 3.6%
    Scorpion 2.6%
    Mangonel 2.2%
    Bombard Cannon 1.8%
    Battering Ram 1.7%
    Cavalry Archers 4.8%
    Cavalry Archer 4.8%
    Gunpowder 2.2%
    Hand Cannoneer 2.2%
    Monks 1.0%
    Monk 1.0%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    1.1%
    Lower Average (850 - 999)
    1.5%
    Upper Average (1000 - 1199)
    1.8%
    High (1200 - 1899)
    2.3%
    Top (>= 1900)
    1.9%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Mapuche 67.0%
    Burgundians 58.6%
    Goths 57.7%
    Aztecs 57.2%
    Armenians 56.2%
    Poles 55.4%
    Struggles against
    Shu 46.4%
    Ethiopians 47.8%
    Mongols 48.5%
    Chinese 48.5%
    Huns 48.8%
    Vikings 49.4%