Malians
Civilization Statistics
In Age of Empires II, Malians are best understood as a infantry civilization, a profile that shapes everything from their economy to the units they lean on in a fight. What sets Malians apart starts with their bonuses — Buildings cost -15% wood, Villagers drop off +10% more gold, Barracks Units +1/+2/+3 pierce armor in Feudal/ and Castle/Imperial Age. They are also a welcome addition to any team, thanks to the team bonus Universities work +80% faster that extends to their allies.
Two more tricks are theirs alone — the unique technologies Farimba (Cavalry +5 attack) and Tigui (Town Centers fire arrows without garrison). On the clock, Malians players usually hit Feudal around 10:15 and Castle around 20:54. They are strongest against Mapuche (about 67.0%) and weakest against Shu (around 46.4%) — a spread worth remembering when the picks come in.
The data paints a clear picture: across 126115 RM 1v1 matches Malians win 51.8% of the time, placing them #10 of 54 civilizations, and they are a common sight at roughly 2.0% pick rate. Built around the unique Gbeto, Malians armies lean heavily on infantry (~35% of everything produced), and the Gbeto is the unit players pump out most, at roughly 24%.
- Buildings cost -15% wood
- Villagers drop off +10% more gold
- Barracks Units +1/+2/+3 pierce armor in Feudal/
- Castle/Imperial Age
Team Bonus
Universities work +80% faster
Research Farimba (Cavalry +5 attack)
Research Tigui (Town Centers fire arrows without garrison)
Unit Composition
Share of military units produced in an average match.
Win Rates
Win rate across rating brackets, game length, patches and strategy match-ups.
Play Rate by Elo
How often this civilization is picked in each rating bracket.
Maps
Best and worst maps by win rate.
