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    Similar Civilizations

    Civs with the most similar tech tree.

    Britons

    Civilization Statistics

    Britons are a foot archer civilization, and that classification tells you a lot about how they want to play out a game. What sets Britons apart starts with their bonuses — Shepherds work +25% faster, Town Centers cost -50% wood starting in Castle Age and Foot Archers +1/+2 range in Castle/Imperial Age. In team games their value grows: the team bonus Archery Ranges work +10% faster benefits everyone they play alongside.

    Two more tricks are theirs alone — the unique technologies Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack) and Warwolf (Trebuchets deal blast damage and are more accurate). Their games tend to follow a familiar rhythm, reaching the Feudal Age around 10:19 and the Castle Age near 20:57 on average. The matchup chart tells a clear story: Britons feast on Saracens, winning around 55.0% of that pairing, but stumble against Wu, where their win rate slips to roughly 39.1%.

    Statistically, Britons hold a 47.4% win rate in RM 1v1 (from 152734 games) for a tier-list spot of #53 of 54, all while being picked in about 2.4% of matches. The Castle-trained Longbowman headlines the roster, but the wider army is dominated by archers (~50% of units), anchored by the ever-present Archer at about 20% of production.

    Tier Rank
    #53 / 54
    Foot Archer civilization
    • Shepherds work +25% faster
    • Town Centers cost -50% wood starting in Castle Age
    • Foot Archers +1/+2 range in Castle/Imperial Age

    Team Bonus

    Archery Ranges work +10% faster

    Unique Units
    Longbowman
    Longbowman
    35 40 | 18s train time
    Elite Longbowman
    Elite Longbowman
    35 40 | 18s train time
    Unique Techs
    Yeomen
    Yeomen

    Research Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)

    750 450 | 60s research
    Warwolf
    Warwolf

    Research Warwolf (Trebuchets deal blast damage and are more accurate)

    800 400 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Archers 50.3%
    Archer 20.5%
    Longbowman 18.5%
    Skirmisher 11.3%
    Infantry 24.4%
    Spearman 10.8%
    Militia 6.8%
    Condottiero 6.8%
    Cavalry 12.2%
    Scout Cavalry 7.8%
    Knight 4.3%
    Navy 5.8%
    Hulk 5.8%
    Siege 4.7%
    Scorpion 2.3%
    Mangonel 1.2%
    Battering Ram 1.2%
    Cavalry Archers 1.7%
    Cavalry Archer 1.7%
    Monks 1.0%
    Monk 1.0%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    4.2%
    Lower Average (850 - 999)
    3.0%
    Upper Average (1000 - 1199)
    2.4%
    High (1200 - 1899)
    2.1%
    Top (>= 1900)
    1.9%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Saracens 55.0%
    Italians 54.8%
    Ethiopians 54.0%
    Burmese 53.7%
    Gurjaras 53.4%
    Japanese 52.9%
    Struggles against
    Wu 39.1%
    Shu 40.0%
    Hindustanis 42.0%
    Khmer 42.7%
    Franks 42.8%
    Huns 43.0%