Britons
Civilization Statistics
Britons are a foot archer civilization, and that classification tells you a lot about how they want to play out a game. What sets Britons apart starts with their bonuses — Shepherds work +25% faster, Town Centers cost -50% wood starting in Castle Age and Foot Archers +1/+2 range in Castle/Imperial Age. In team games their value grows: the team bonus Archery Ranges work +10% faster benefits everyone they play alongside.
Two more tricks are theirs alone — the unique technologies Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack) and Warwolf (Trebuchets deal blast damage and are more accurate). Their games tend to follow a familiar rhythm, reaching the Feudal Age around 10:19 and the Castle Age near 20:57 on average. The matchup chart tells a clear story: Britons feast on Saracens, winning around 55.0% of that pairing, but stumble against Wu, where their win rate slips to roughly 39.1%.
Statistically, Britons hold a 47.4% win rate in RM 1v1 (from 152734 games) for a tier-list spot of #53 of 54, all while being picked in about 2.4% of matches. The Castle-trained Longbowman headlines the roster, but the wider army is dominated by archers (~50% of units), anchored by the ever-present Archer at about 20% of production.
- Shepherds work +25% faster
- Town Centers cost -50% wood starting in Castle Age
- Foot Archers +1/+2 range in Castle/Imperial Age
Team Bonus
Archery Ranges work +10% faster
Research Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)
Research Warwolf (Trebuchets deal blast damage and are more accurate)
Unit Composition
Share of military units produced in an average match.
Win Rates
Win rate across rating brackets, game length, patches and strategy match-ups.
Play Rate by Elo
How often this civilization is picked in each rating bracket.
Maps
Best and worst maps by win rate.
