Mayans
Civilization Statistics
In Age of Empires II, Mayans are best understood as a archer civilization, a profile that shapes everything from their economy to the units they lean on in a fight. Their civilization bonuses shape how games with them tend to unfold: Start with +1 Villager, but -50 food, Resources last +15% longer and Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age. They are also a welcome addition to any team, thanks to the team bonus Walls cost -50% that extends to their allies.
On top of that, Mayans unlock the unique technologies Holcans (Eagle Warriors +40 HP) and Hul'che Javelineers (Skirmishers fire an additional projectile). On the clock, Mayans players usually hit Feudal around 10:16 and Castle around 21:34. The matchup chart tells a clear story: Mayans feast on Gurjaras, winning around 58.1% of that pairing, but stumble against Wu, where their win rate slips to roughly 42.3%.
Popular and effective in equal measure, they show up in around 2.1% of games and convert a 49.9% win rate over 133200 RM 1v1 matches — enough for rank #23 of 54. The Castle-trained Plumed Archer headlines the roster, but the wider army is dominated by archers (~49% of units), anchored by the ever-present Archer at about 31% of production.
- Start with +1 Villager, but -50 food
- Resources last +15% longer
- Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age
Team Bonus
Walls cost -50%
Research Holcans (Eagle Warriors +40 HP)
Research Hul'che Javelineers (Skirmishers fire an additional projectile)
Unit Composition
Share of military units produced in an average match.
Win Rates
Win rate across rating brackets, game length, patches and strategy match-ups.
Play Rate by Elo
How often this civilization is picked in each rating bracket.
Maps
Best and worst maps by win rate.
