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    Similar Civilizations

    Civs with the most similar tech tree.

    Mayans

    Civilization Statistics

    In Age of Empires II, Mayans are best understood as a archer civilization, a profile that shapes everything from their economy to the units they lean on in a fight. Their civilization bonuses shape how games with them tend to unfold: Start with +1 Villager, but -50 food, Resources last +15% longer and Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age. They are also a welcome addition to any team, thanks to the team bonus Walls cost -50% that extends to their allies.

    On top of that, Mayans unlock the unique technologies Holcans (Eagle Warriors +40 HP) and Hul'che Javelineers (Skirmishers fire an additional projectile). On the clock, Mayans players usually hit Feudal around 10:16 and Castle around 21:34. The matchup chart tells a clear story: Mayans feast on Gurjaras, winning around 58.1% of that pairing, but stumble against Wu, where their win rate slips to roughly 42.3%.

    Popular and effective in equal measure, they show up in around 2.1% of games and convert a 49.9% win rate over 133200 RM 1v1 matches — enough for rank #23 of 54. The Castle-trained Plumed Archer headlines the roster, but the wider army is dominated by archers (~49% of units), anchored by the ever-present Archer at about 31% of production.

    Tier Rank
    #23 / 54
    Archer civilization
    • Start with +1 Villager, but -50 food
    • Resources last +15% longer
    • Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age

    Team Bonus

    Walls cost -50%

    Unique Units
    Plumed Archer
    Plumed Archer
    55 55 | 16s train time
    Elite Plumed Archer
    Elite Plumed Archer
    55 55 | 16s train time
    Unique Techs
    Holcans
    Holcans

    Research Holcans (Eagle Warriors +40 HP)

    750 450 | 70s research
    Hul'che Javelineers
    Hul'che Javelineers

    Research Hul'che Javelineers (Skirmishers fire an additional projectile)

    300 300 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Archers 48.6%
    Archer 30.6%
    Plumed Archer 10.9%
    Skirmisher 7.1%
    Infantry 43.2%
    Eagle Scout 28.0%
    Spearman 12.9%
    Militia 2.3%
    Siege 6.5%
    Battering Ram 2.0%
    Scorpion 1.5%
    Mangonel 1.5%
    Petard 1.5%
    Monks 1.7%
    Monk 1.7%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    1.6%
    Lower Average (850 - 999)
    1.9%
    Upper Average (1000 - 1199)
    2.1%
    High (1200 - 1899)
    2.2%
    Top (>= 1900)
    2.1%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Gurjaras 58.1%
    Saracens 57.9%
    Mapuche 57.6%
    Tatars 57.1%
    Burmese 55.1%
    Armenians 53.8%
    Struggles against
    Wu 42.3%
    Romans 43.1%
    Goths 45.0%
    Hindustanis 45.4%
    Vikings 45.9%
    Khmer 46.0%