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    Similar Civilizations

    Civs with the most similar tech tree.

    Wu

    Civilization Statistics

    As a infantry and naval civilization, Wu reward players who lean into the strengths that define the archetype. Much of their character comes down to a handful of civilization bonuses: Military production buildings and Docks provide +55 food, Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age, Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age and Careening, Dry Dock free. In team games their value grows: the team bonus Houses built +100% faster benefits everyone they play alongside.

    They can also research unique technologies that no rival has access to: Sitting Tiger (Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles) and Red Cliffs Tactics (Demolition Ships and Fire Archers deal fire damage to ships and buildings). Their games tend to follow a familiar rhythm, reaching the Feudal Age around 10:20 and the Castle Age near 20:44 on average. The matchup chart tells a clear story: Wu feast on Gurjaras, winning around 62.7% of that pairing, but stumble against Romans, where their win rate slips to roughly 42.6%.

    Popular and effective in equal measure, they show up in around 0.6% of games and convert a 52.2% win rate over 38133 RM 1v1 matches — enough for rank #7 of 54. The Castle-trained Fire Archer headlines the roster, but the wider army is dominated by cavalry (~34% of units), anchored by the ever-present Hei Guang Cavalry at about 30% of production.

    Tier Rank
    #7 / 54
    Infantry and Naval civilization
    • Military production buildings and Docks provide +55 food
    • Infantry regenerates 10/15/30 HP per minute in Feudal/Castle/Imperial Age
    • Jian Swordsmen and Hei Guang Cavalry +2 attack in Imperial Age
    • Careening, Dry Dock free

    Team Bonus

    Houses built +100% faster

    Unique Units
    Fire Archer
    Fire Archer
    45 45 | 17s train time
    Elite Fire Archer
    Elite Fire Archer
    45 45 | 17s train time
    Unique Techs
    Sitting Tiger
    Sitting Tiger

    Research Sitting Tiger (Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles)

    600 300 | 40s research
    Red Cliffs Tactics
    Red Cliffs Tactics

    Research Red Cliffs Tactics (Demolition Ships and Fire Archers deal fire damage to ships and buildings)

    400 250 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Cavalry 34.0%
    Hei Guang Cavalry 29.7%
    Scout Cavalry 4.0%
    Sun Jian 0.3%
    Archers 24.3%
    Archer 12.0%
    Fire Archer 10.1%
    Skirmisher 2.1%
    Infantry 24.0%
    Jian Swordsman 11.9%
    Spearman 10.1%
    Militia 2.1%
    Siege 12.8%
    Scorpion 4.3%
    Battering Ram 3.6%
    Traction Trebuchet 3.0%
    Mangonel 1.9%
    Cavalry Archers 3.3%
    Cavalry Archer 3.3%
    Monks 1.6%
    Monk 1.6%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    0.4%
    Lower Average (850 - 999)
    0.5%
    Upper Average (1000 - 1199)
    0.4%
    High (1200 - 1899)
    0.6%
    Top (>= 1900)
    0.9%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Gurjaras 62.7%
    Britons 60.8%
    Vietnamese 59.0%
    Byzantines 57.9%
    Incas 57.8%
    Mayans 57.7%
    Struggles against
    Romans 42.6%
    Tupi 45.2%
    Khitans 45.4%
    Vikings 45.7%
    Muisca 46.3%
    Malians 47.4%