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    Similar Civilizations

    Civs with the most similar tech tree.

    Teutons

    Civilization Statistics

    Classed as a infantry and defensive civilization, Teutons carve out a distinctive identity on the battlefield in Age of Empires II. Teutons bring a distinctive set of civilization bonuses to the table — Farms cost -40%, Town Centers +10 garrison capacity; Towers +5 garrison capacity, Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age, Monks +100% healing range and Murder Holes, Herbal Medicine free — each nudging their game plan in a particular direction. Allies feel their presence too, since Teutons contribute the team bonus Units more resistant to conversion.

    On top of that, Teutons unlock the unique technologies Crenellations (Castles +3 range, garrisoned Infantry fires arrows) and Ironclad (Siege Weapons +4 melee armor). Typical age-up timings land at about 10:22 into Feudal and 21:13 into Castle. They are strongest against Gurjaras (about 58.1%) and weakest against Mongols (around 44.5%) — a spread worth remembering when the picks come in.

    The data paints a clear picture: across 138039 RM 1v1 matches Teutons win 50.0% of the time, placing them #22 of 54 civilizations, and they are a common sight at roughly 2.1% pick rate. Built around the unique Teutonic Knight, Teutons armies lean heavily on archers (~29% of everything produced), and the Skirmisher is the unit players pump out most, at roughly 27%.

    Tier Rank
    #22 / 54
    Infantry and Defensive civilization
    • Farms cost -40%
    • Town Centers +10 garrison capacity; Towers +5 garrison capacity
    • Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
    • Monks +100% healing range
    • Murder Holes, Herbal Medicine free

    Team Bonus

    Units more resistant to conversion

    Unique Units
    Teutonic Knight
    Teutonic Knight
    85 30 | 12s train time
    Elite Teutonic Knight
    Elite Teutonic Knight
    85 30 | 12s train time
    Unique Techs
    Crenellations
    Crenellations

    Research Crenellations (Castles +3 range, garrisoned Infantry fires arrows)

    600 400 | 60s research
    Ironclad
    Ironclad

    Research Ironclad (Siege Weapons +4 melee armor)

    400 350 | 60s research

    Unit Composition

    Share of military units produced in an average match.

    Archers 29.4%
    Skirmisher 26.7%
    Archer 2.7%
    Infantry 20.8%
    Spearman 14.9%
    Teutonic Knight 4.0%
    Militia 1.9%
    Cavalry 18.9%
    Knight 14.9%
    Scout Cavalry 4.0%
    Siege 12.7%
    Scorpion 5.8%
    Bombard Cannon 2.5%
    Mangonel 1.9%
    Battering Ram 1.6%
    Petard 0.8%
    Gunpowder 9.3%
    Hand Cannoneer 9.3%
    Navy 7.7%
    Hulk 5.0%
    Fire Galley 2.8%
    Monks 0.8%
    Monk 0.8%
    Cavalry Archers 0.4%
    Cavalry Archer 0.4%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    3.3%
    Lower Average (850 - 999)
    2.4%
    Upper Average (1000 - 1199)
    2.1%
    High (1200 - 1899)
    2.0%
    Top (>= 1900)
    1.9%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Gurjaras 58.1%
    Slavs 56.6%
    Goths 56.0%
    Mapuche 55.3%
    Aztecs 54.3%
    Khmer 54.2%
    Struggles against
    Mongols 44.5%
    Khitans 45.1%
    Shu 45.3%
    Vikings 46.0%
    Huns 46.1%
    Japanese 46.4%