Teutons
Civilization Statistics
Classed as a infantry and defensive civilization, Teutons carve out a distinctive identity on the battlefield in Age of Empires II. Teutons bring a distinctive set of civilization bonuses to the table — Farms cost -40%, Town Centers +10 garrison capacity; Towers +5 garrison capacity, Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age, Monks +100% healing range and Murder Holes, Herbal Medicine free — each nudging their game plan in a particular direction. Allies feel their presence too, since Teutons contribute the team bonus Units more resistant to conversion.
On top of that, Teutons unlock the unique technologies Crenellations (Castles +3 range, garrisoned Infantry fires arrows) and Ironclad (Siege Weapons +4 melee armor). Typical age-up timings land at about 10:22 into Feudal and 21:13 into Castle. They are strongest against Gurjaras (about 58.1%) and weakest against Mongols (around 44.5%) — a spread worth remembering when the picks come in.
The data paints a clear picture: across 138039 RM 1v1 matches Teutons win 50.0% of the time, placing them #22 of 54 civilizations, and they are a common sight at roughly 2.1% pick rate. Built around the unique Teutonic Knight, Teutons armies lean heavily on archers (~29% of everything produced), and the Skirmisher is the unit players pump out most, at roughly 27%.
- Farms cost -40%
- Town Centers +10 garrison capacity; Towers +5 garrison capacity
- Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
- Monks +100% healing range
- Murder Holes, Herbal Medicine free
Team Bonus
Units more resistant to conversion
Research Crenellations (Castles +3 range, garrisoned Infantry fires arrows)
Research Ironclad (Siege Weapons +4 melee armor)
Unit Composition
Share of military units produced in an average match.
Win Rates
Win rate across rating brackets, game length, patches and strategy match-ups.
Play Rate by Elo
How often this civilization is picked in each rating bracket.
Maps
Best and worst maps by win rate.
