AoE2Insights Pro is here! See what you'll unlock
AoE2Insights
  • Analyze game
  • Lobby Browser
  • Teams
  • Login
  • Filters

    Filters

    Similar Civilizations

    Civs with the most similar tech tree.

    Celts

    Civilization Statistics

    In Age of Empires II, Celts are best understood as a infantry and siege civilization, a profile that shapes everything from their economy to the units they lean on in a fight. Celts bring a distinctive set of civilization bonuses to the table — Lumberjacks work +15% faster, Livestock animals within Celt unit line of sight cannot be stolen, Infantry moves +5/10/15/20% faster in Dark/Feudal/, Castle/Imperial Age and Siege Weapons attack +25% faster — each nudging their game plan in a particular direction. Allies feel their presence too, since Celts contribute the team bonus Siege Workshops work +20% faster.

    Two more tricks are theirs alone — the unique technologies Furor Celtica (Siege Weapons +40% HP) and Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius). Typical age-up timings land at about 10:36 into Feudal and 20:25 into Castle. Against Mapuche the odds tilt firmly in their favour at roughly 58.7%, while Tupi flip the script, holding Celts to about 44.8%.

    Popular and effective in equal measure, they show up in around 1.7% of games and convert a 50.8% win rate over 108731 RM 1v1 matches — enough for rank #15 of 54. Built around the unique Woad Raider, Celts armies lean heavily on infantry (~45% of everything produced), and the Spearman is the unit players pump out most, at roughly 26%.

    Tier Rank
    #15 / 54
    Infantry and Siege civilization
    • Lumberjacks work +15% faster
    • Livestock animals within Celt unit line of sight cannot be stolen
    • Infantry moves +5/10/15/20% faster in Dark/Feudal/
    • Castle/Imperial Age
    • Siege Weapons attack +25% faster

    Team Bonus

    Siege Workshops work +20% faster

    Unique Units
    Woad Raider
    Woad Raider
    70 25 | 10s train time
    Elite Woad Raider
    Elite Woad Raider
    70 25 | 10s train time
    Unique Techs
    Furor Celtica
    Furor Celtica

    Research Furor Celtica (Siege Weapons +40% HP)

    750 450 | 50s research
    Stronghold
    Stronghold

    Research Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius)

    250 200 | 30s research

    Unit Composition

    Share of military units produced in an average match.

    Infantry 44.8%
    Spearman 25.7%
    Woad Raider 12.1%
    Militia 6.9%
    Archers 32.3%
    Skirmisher 25.4%
    Archer 6.9%
    Siege 12.1%
    Scorpion 4.9%
    Mangonel 4.7%
    Battering Ram 2.5%
    Cavalry 9.4%
    Scout Cavalry 4.9%
    Knight 4.5%
    Monks 0.9%
    Monk 0.9%
    Navy 0.6%
    Demolition Raft 0.6%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    2.0%
    Lower Average (850 - 999)
    1.9%
    Upper Average (1000 - 1199)
    1.6%
    High (1200 - 1899)
    1.6%
    Top (>= 1900)
    2.2%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Mapuche 58.7%
    Muisca 58.2%
    Incas 57.5%
    Gurjaras 57.5%
    Goths 56.1%
    Britons 54.8%
    Struggles against
    Tupi 44.8%
    Malians 45.4%
    Bulgarians 45.9%
    Romans 46.0%
    Mongols 46.1%
    Teutons 46.9%