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    Similar Civilizations

    Civs with the most similar tech tree.

    Tatars

    Civilization Statistics

    Classed as a cavalry archer civilization, Tatars carve out a distinctive identity on the battlefield in Age of Empires II. What sets Tatars apart starts with their bonuses — Livestock animals last +50% longer, Units deal +25% damage when fighting from higher elevation, New Town Centers spawn 2 Sheep starting in Castle Age and Thumb Ring, Parthian Tactics free. Allies feel their presence too, since Tatars contribute the team bonus Mounted Archers +2 line of sight.

    On top of that, Tatars unlock the unique technologies Timurid Siegecraft (Trebuchets +2 range) and Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor). Typical age-up timings land at about 9:59 into Feudal and 21:05 into Castle. They are strongest against Muisca (about 54.4%) and weakest against Shu (around 38.3%) — a spread worth remembering when the picks come in.

    Popular and effective in equal measure, they show up in around 1.6% of games and convert a 48.0% win rate over 104339 RM 1v1 matches — enough for rank #48 of 54. Built around the unique Keshik, Tatars armies lean heavily on cavalry (~35% of everything produced), and the Cavalry Archer is the unit players pump out most, at roughly 14%.

    Tier Rank
    #48 / 54
    Cavalry Archer civilization
    • Livestock animals last +50% longer
    • Units deal +25% damage when fighting from higher elevation
    • New Town Centers spawn 2 Sheep starting in Castle Age
    • Thumb Ring, Parthian Tactics free

    Team Bonus

    Mounted Archers +2 line of sight

    Unique Units
    Keshik
    Keshik
    60 40 | 17s train time
    Elite Keshik
    Elite Keshik
    60 40 | 15s train time
    Unique Techs
    Timurid Siegecraft
    Timurid Siegecraft

    Research Timurid Siegecraft (Trebuchets +2 range)

    500 400 | 50s research
    Silk Armor
    Silk Armor

    Research Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)

    400 300 | 40s research

    Unit Composition

    Share of military units produced in an average match.

    Cavalry 34.7%
    Steppe Lancer 11.3%
    Knight 10.3%
    Scout Cavalry 7.7%
    Camel Scout 3.5%
    Keshik 1.9%
    Navy 20.2%
    Hulk 12.1%
    Galley 4.4%
    Demolition Raft 3.2%
    Fire Galley 0.4%
    Archers 15.9%
    Skirmisher 11.5%
    Archer 4.4%
    Cavalry Archers 13.5%
    Cavalry Archer 13.5%
    Siege 6.7%
    Battering Ram 2.6%
    Petard 2.4%
    Mangonel 0.9%
    Scorpion 0.8%
    Gunpowder 5.3%
    Hand Cannoneer 5.3%
    Infantry 2.5%
    Spearman 1.7%
    Militia 0.9%
    Monks 1.1%
    Monk 1.1%

    Win Rates

    Win rate across rating brackets, game length, patches and strategy match-ups.

    Win Rate by Elo Group
    Win Rate by Game Length
    Win Rate by Patch
    Win Rate by Strategy
    Win Rate vs Opponent Strategy

    Play Rate by Elo

    How often this civilization is picked in each rating bracket.

    Low (< 850)
    1.1%
    Lower Average (850 - 999)
    1.3%
    Upper Average (1000 - 1199)
    1.5%
    High (1200 - 1899)
    1.8%
    Top (>= 1900)
    1.9%

    Maps

    Best and worst maps by win rate.

    Best Maps
    Worst Maps

    Counters

    Best and worst matchups by win rate.

    Strong against
    Muisca 54.4%
    Burgundians 54.0%
    Burmese 52.5%
    Poles 52.3%
    Spanish 52.1%
    Mapuche 52.0%
    Struggles against
    Shu 38.3%
    Mayans 42.9%
    Romans 42.9%
    Hindustanis 44.2%
    Berbers 45.0%
    Celts 45.4%