Wei
Civilization Statistics
As a cavalry civilization, Wei reward players who lean into the strengths that define the archetype. Their civilization bonuses shape how games with them tend to unfold: Receive one free Villager for each economic upgrade researched, Hei Guang Cavalry and Xianbei Raider +20/30% HP in Castle/Imperial Age and Traction Trebuchets and Lou Chuans cost -25%. They are also a welcome addition to any team, thanks to the team bonus Cavalry +2 attack vs. Siege Weapons that extends to their allies.
They can also research unique technologies that no rival has access to: Ming Guang Armor (Mounted Units +4 melee armor) and Tuntian (Soldiers passively produce food). Their games tend to follow a familiar rhythm, reaching the Feudal Age around 9:52 and the Castle Age near 20:54 on average. The matchup chart tells a clear story: Wei feast on Muisca, winning around 56.4% of that pairing, but stumble against Goths, where their win rate slips to roughly 43.3%.
Statistically, Wei hold a 49.5% win rate in RM 1v1 (from 57054 games) for a tier-list spot of #31 of 54, all while being picked in about 0.9% of matches. Built around the unique Tiger Cavalry, Wei armies lean heavily on cavalry (~45% of everything produced), and the Hei Guang Cavalry is the unit players pump out most, at roughly 20%.
- Receive one free Villager for each economic upgrade researched
- Hei Guang Cavalry and Xianbei Raider +20/30% HP in Castle/Imperial Age
- Traction Trebuchets and Lou Chuans cost -25%
Team Bonus
Cavalry +2 attack vs. Siege Weapons
Research Ming Guang Armor (Mounted Units +4 melee armor)
Research Tuntian (Soldiers passively produce food)
Unit Composition
Share of military units produced in an average match.
Win Rates
Win rate across rating brackets, game length, patches and strategy match-ups.
Play Rate by Elo
How often this civilization is picked in each rating bracket.
Maps
Best and worst maps by win rate.
